Game systems
Designer

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Manish Sethi

Designing gameplay systems that improve player clarity, flow, and decision-making.

Profile image
Manish Sethi

Designing gameplay systems that improve player clarity, flow, and decision-making.

Looking for Oppurtunities

About Me

About Me

Game Systems Designer focused on gameplay mechanics, player flow, and interaction systems.


I design and prototype systems that improve clarity, pacing, and decision-making in player experiences.

Game Systems Designer focused on gameplay mechanics, player flow, and interaction systems.


I design and prototype systems that improve clarity, pacing, and decision-making in player experiences.

My Experience

My Experience

My Experience

[ 1 ]

FLECKSLABS
• Designed and refined UX/UI systems for multiple live Roblox titles, including RPG and action-survival experiences.
• Created production-ready UI assets, HUDs, progression screens, inventory systems, and gameplay-related interfaces.
• Was responsible of the entire User Experience across all games

Play Experience Designer

[ 1 ]

FLECKSLABS
• Designed and refined UX/UI systems for multiple live Roblox titles, including RPG and action-survival experiences.
• Created production-ready UI assets, HUDs, progression screens, inventory systems, and gameplay-related interfaces.
• Was responsible of the entire User Experience across all games

Play Experience Designer

[ 1 ]

GAMESKRAFT
• Designed multiplayer gameplay systems (Truco, up to 10 players)
• Built bluffing, raise, and round-state logic systems
• Structured player flow and turn progression

Product Designer

[ 1 ]

GAMESKRAFT
• Designed multiplayer gameplay systems (Truco, up to 10 players)
• Built bluffing, raise, and round-state logic systems
• Structured player flow and turn progression

Product Designer

[ 2 ]

MOTION GRAPHIC DESIGNER
• Designed motion-driven interaction systems for digital platforms
• Focused on feedback, timing, and interaction clarity
• Collaborated with cross-disciplinary teams on narrative-driven experiences

GRASSHOPPER YOUNG

[ 2 ]

MOTION GRAPHIC DESIGNER
• Designed motion-driven interaction systems for digital platforms
• Focused on feedback, timing, and interaction clarity
• Collaborated with cross-disciplinary teams on narrative-driven experiences

GRASSHOPPER YOUNG

[ 3 ]

MASTERS OF DESIGN
• Specialized in game design, systems thinking, and player interaction
• Built and prototyped gameplay systems using Unity and Unreal Engine

NATIONAL INSTITUTE OF DESIGN

[ 3 ]

MASTERS OF DESIGN
• Specialized in game design, systems thinking, and player interaction
• Built and prototyped gameplay systems using Unity and Unreal Engine

NATIONAL INSTITUTE OF DESIGN

[ 4 ]

BACHELOR OF DESIGN
• Studied visual communication and interactive storytelling
• Developed foundation in design, narrative, and user experience principles

NIFT, BHUBANESWAR

[ 4 ]

BACHELOR OF DESIGN
• Studied visual communication and interactive storytelling
• Developed foundation in design, narrative, and user experience principles

NIFT, BHUBANESWAR

Work

Work

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Let's discuss the next ambitious thing

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