


Game systems
Designer

Manish Sethi
Designing gameplay systems that improve player clarity, flow, and decision-making.




Manish Sethi
Designing gameplay systems that improve player clarity, flow, and decision-making.
Gameplay & Systems Work
Every project here was made with intention — from layout and idea to design and tone.
Every project here was made with intention — from layout and idea to design and tone.
About Me
About Me
Game Systems Designer focused on gameplay mechanics, player flow, and interaction systems.
I design and prototype systems that improve clarity, pacing, and decision-making in player experiences.
Game Systems Designer focused on gameplay mechanics, player flow, and interaction systems.
I design and prototype systems that improve clarity, pacing, and decision-making in player experiences.
My Experience
My Experience
My Experience
[ 1 ]
GAMESKRAFT
• Designed multiplayer gameplay systems (Truco, up to 10 players)
• Built bluffing, raise, and round-state logic systems
• Structured player flow and turn progression
Product Designer

[ 1 ]
GAMESKRAFT
• Designed multiplayer gameplay systems (Truco, up to 10 players)
• Built bluffing, raise, and round-state logic systems
• Structured player flow and turn progression
Product Designer

[ 2 ]
MOTION GRAPHIC DESIGNER
• Designed motion-driven interaction systems for digital platforms
• Focused on feedback, timing, and interaction clarity
• Collaborated with cross-disciplinary teams on narrative-driven experiences
GRASSHOPPER YOUNG

[ 2 ]
MOTION GRAPHIC DESIGNER
• Designed motion-driven interaction systems for digital platforms
• Focused on feedback, timing, and interaction clarity
• Collaborated with cross-disciplinary teams on narrative-driven experiences
GRASSHOPPER YOUNG

[ 3 ]
MASTERS OF DESIGN
• Specialized in game design, systems thinking, and player interaction
• Built and prototyped gameplay systems using Unity and Unreal Engine
NATIONAL INSTITUTE OF DESIGN

[ 3 ]
MASTERS OF DESIGN
• Specialized in game design, systems thinking, and player interaction
• Built and prototyped gameplay systems using Unity and Unreal Engine
NATIONAL INSTITUTE OF DESIGN

[ 4 ]
BACHELOR OF DESIGN
• Studied visual communication and interactive storytelling
• Developed foundation in design, narrative, and user experience principles
NIFT, BHUBANESWAR

[ 4 ]
BACHELOR OF DESIGN
• Studied visual communication and interactive storytelling
• Developed foundation in design, narrative, and user experience principles
NIFT, BHUBANESWAR

Work
Work
A REPOSITORY
of refined digital experiences
Every project here was made with intention — from layout and idea to design and tone.
Every project here was made with intention — from layout and idea to design and tone.




