I’m a Game Systems Designer focused on gameplay mechanics, player flow, and interaction systems. I design experiences where player decisions, constraints, and feedback loops shape how the game unfolds.
My work centers on translating complex ideas into playable systems ranging from multiplayer mechanics and progression design to VR interactions and simulation-based experiences. I’m particularly interested in how systems influence player behavior, engagement, and long-term retention.
my experience
Gameskraft
game Product Designer
Designed multiplayer gameplay systems (Truco, up to 10 players) Built core mechanics, round logic, and player flow
2025
Masters in game design
National Institute of Design
Focused on gameplay systems, interaction design, and prototyping Built projects across multiplayer, VR, and simulation design
2023-2025
Bachelors of DESIGN
National institute of fashion technology
Foundation in visual communication and storytelling Developed skills in composition, narrative, and design thinking
2019-2023