about me

I’m a Game Systems Designer focused on gameplay mechanics, player flow, and interaction systems. I design experiences where player decisions, constraints, and feedback loops shape how the game unfolds.

My work centers on translating complex ideas into playable systems ranging from multiplayer mechanics and progression design to VR interactions and simulation-based experiences. I’m particularly interested in how systems influence player behavior, engagement, and long-term retention.

my experience

Gameskraft

game Product Designer

Designed multiplayer gameplay systems (Truco, up to 10 players) Built core mechanics, round logic, and player flow

2025

Masters in game design

National Institute of Design

Focused on gameplay systems, interaction design, and prototyping Built projects across multiplayer, VR, and simulation design

2023-2025

Bachelors of DESIGN

National institute of fashion technology

Foundation in visual communication and storytelling Developed skills in composition, narrative, and design thinking

2019-2023

Thanks for visiting!

MY SOCIALS

icon

Let's discuss the next ambitious thing

Thanks for visiting!

MY SOCIALS

icon

Let's discuss the next ambitious thing

Thanks for visiting!

MY SOCIALS

icon

Let's discuss the next ambitious thing

Create a free website with Framer, the website builder loved by startups, designers and agencies.