Project details

A good Life
About the game
A Good Life is a first-person thriller game where players navigate the fractured psyche of a protagonist grappling with memory loss, trauma, and moral ambiguity. Players explore shifting realities, uncover memory fragments, and make impactful decisions that shape the narrative and gameplay loop.
🔑 Core Theme: How far would you go to uncover the truth—and would you be able to live with it?




Core Gameplay Loop
Explore surreal environments split across Bleak and Colorful realities
Solve environmental and object-based puzzles
Collect fragmented memories (visuals, sounds, words)
Make moral choices that influence the story and the world
Switch realities to overcome obstacles and unlock deeper layers of truth
Game Structure
The game unfolds across multiple cycles, each representing a fragmented replay of the protagonist’s past. Each cycle ends with a major decision point, determining whether the story progresses or resets with altered conditions.
Core Gameplay Loop
Explore surreal environments split across Bleak and Colorful realities
Solve environmental and object-based puzzles
Collect fragmented memories (visuals, sounds, words)
Make moral choices that influence the story and the world
Switch realities to overcome obstacles and unlock deeper layers of truth
Game Structure
The game unfolds across multiple cycles, each representing a fragmented replay of the protagonist’s past. Each cycle ends with a major decision point, determining whether the story progresses or resets with altered conditions.
Core Gameplay Loop
Explore surreal environments split across Bleak and Colorful realities
Solve environmental and object-based puzzles
Collect fragmented memories (visuals, sounds, words)
Make moral choices that influence the story and the world
Switch realities to overcome obstacles and unlock deeper layers of truth
Game Structure
The game unfolds across multiple cycles, each representing a fragmented replay of the protagonist’s past. Each cycle ends with a major decision point, determining whether the story progresses or resets with altered conditions.
Core Mechanics
Memory Fragment Collection: Visual, auditory, and textual clues pieced together through exploration and puzzles
Moral Choice System: Decisions influence the protagonist’s “Stability Meter” and reshape the game world
Reality Shifting: Move between bleak and colourful realities to solve puzzles and access memories
Key Interactions
Puzzle-solving with environmental clues
Object manipulation and exploration
Story-triggering through memory reconstruction
Decision-making at emotional and ethical turning points
Level Design Highlights
Bleak World (Hub) – A monochromatic, ever-changing city that reacts to player actions
Family Home – Explored in multiple timelines, emphasizing environmental storytelling
Café Terrace – Interactive puzzle scene using reality-shifting mechanics
Underground Chamber – Climactic location reflecting mental unravelling and final choice
Core Mechanics
Memory Fragment Collection: Visual, auditory, and textual clues pieced together through exploration and puzzles
Moral Choice System: Decisions influence the protagonist’s “Stability Meter” and reshape the game world
Reality Shifting: Move between bleak and colourful realities to solve puzzles and access memories
Key Interactions
Puzzle-solving with environmental clues
Object manipulation and exploration
Story-triggering through memory reconstruction
Decision-making at emotional and ethical turning points
Level Design Highlights
Bleak World (Hub) – A monochromatic, ever-changing city that reacts to player actions
Family Home – Explored in multiple timelines, emphasizing environmental storytelling
Café Terrace – Interactive puzzle scene using reality-shifting mechanics
Underground Chamber – Climactic location reflecting mental unravelling and final choice
Core Mechanics
Memory Fragment Collection: Visual, auditory, and textual clues pieced together through exploration and puzzles
Moral Choice System: Decisions influence the protagonist’s “Stability Meter” and reshape the game world
Reality Shifting: Move between bleak and colourful realities to solve puzzles and access memories
Key Interactions
Puzzle-solving with environmental clues
Object manipulation and exploration
Story-triggering through memory reconstruction
Decision-making at emotional and ethical turning points
Level Design Highlights
Bleak World (Hub) – A monochromatic, ever-changing city that reacts to player actions
Family Home – Explored in multiple timelines, emphasizing environmental storytelling
Café Terrace – Interactive puzzle scene using reality-shifting mechanics
Underground Chamber – Climactic location reflecting mental unravelling and final choice





