Services(04)

fun & cool
game-y stuff

i try to experiment with my game ideas, i am very intrigued by stylized games and how they influnece storytelling.

Aesthetic Pc setup
Motion blur flowers
01/

SHADER & MATERIAL ART

I have been dabbling into technical art and learning along the way , I created this manga shader on blender and now trying to replicate that in Unity and Unreal Engine

SHADERS
UNITY
MATERIALS
Shader Implementation
Brand Identity & Visual Systems
02/

Kuwahara Filter In unreal engine

This is a screengrab from one of my game projects where I had a state that the character goes through in which the surroundings look like painted textures like a fever dream

unreal engine
kuwahara look
semi-realism
narrative
Website Design & Development
03/

line shader

This look is a concept in development where the player's environements are stark in color and only visible in proximity settings

unity
shader graph
stylized look
3d person
Creative Direction & Content Aesthetic
04/

Level design & Tech art

duing this project I was working on the technical art and level design of this projects , from handling rigs , modelling in blender to getting it into the Unity engine to polish and refining.

couch co-op shooter
level design
technical art
Gameplay Direction
UX/UI for Digital Products
currently working

level Design

Engine: Unreal Engine 5

Theme: Ancient Indian Temple / Stepwell Discovery / Fire Rituals

Overview

I wanted to create an atmospheric, self-contained Trial Chamber that feels like a climactic discovery moment. The player is trapped in a singular, dense space where observation is the only way out. The goal was to move away from traditional traversal and focus on Environmental Logic, where every corner of the room contains a piece of the solution.

Date:

November 18, 2025

Overview:

Closed Room Puzzle Design

Engine:

UNREAL ENGINE 5.7

Theme:

Ancient Indian Temple / Stepwell Discovery / Fire Rituals

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Let's discuss the next ambitious thing

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MY SOCIALS

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Let's discuss the next ambitious thing

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