




fun & cool
game-y stuff
i try to experiment with my game ideas, i am very intrigued by stylized games and how they influnece storytelling.


SHADER & MATERIAL ART
I have been dabbling into technical art and learning along the way , I created this manga shader on blender and now trying to replicate that in Unity and Unreal Engine

Kuwahara Filter In unreal engine
This is a screengrab from one of my game projects where I had a state that the character goes through in which the surroundings look like painted textures like a fever dream

line shader
This look is a concept in development where the player's environements are stark in color and only visible in proximity settings

Level design & Tech art
duing this project I was working on the technical art and level design of this projects , from handling rigs , modelling in blender to getting it into the Unity engine to polish and refining.

level Design
Engine: Unreal Engine 5
Theme: Ancient Indian Temple / Stepwell Discovery / Fire Rituals

I wanted to create an atmospheric, self-contained Trial Chamber that feels like a climactic discovery moment. The player is trapped in a singular, dense space where observation is the only way out. The goal was to move away from traditional traversal and focus on Environmental Logic, where every corner of the room contains a piece of the solution.
Date:
November 18, 2025
Overview:
Closed Room Puzzle Design
Engine:
UNREAL ENGINE 5.7
Theme:
Ancient Indian Temple / Stepwell Discovery / Fire Rituals



