Project details

LiveOps and System Design of Kalpa - For Studio Sirah

The game

Inspired by Indian mythology, Kalpa is a portrait-mode tower defence game (Ramayana/Mahabharata). Players use legendary heroes to fend off waves of Asura enemies in order to protect the holy Kalpa tree, the final stronghold of creation.

Core Loop: 3–5 minute defence sessions in which players control rising deployment costs, strategically deploy heroes using Soma (an energy resource), and unlock divine Boons to bolster their defence.

Target Market: Mid-core mobile gamers looking for aesthetically pleasing visuals, cultural authenticity, and strategic depth.

Present Situation: Early Access (March 2026), ~Level 32 content accessible in more than two worlds.

MY PART

I had to create a mid-game progression system that unlocks after World 2 (~Level 32+) as part of a design exercise in order to address player engagement concerns without overwhelming them.

Limitations: No new adversaries or heroes
No complete redesign for monetisation
Integration with current systems (Boons, Relics, Heroes) is required.
Design with mobile in mind (3-5 min sessions)

IDENTIFYING THE MID-GAME BOTTLENECK

Through gameplay analysis (Levels 1-22) and player journey mapping, I found a significant progression dead zone at Level 32 and above:

  1. Shallow Items (90% Drop Waste Rate)
    • Current relics provide only flat stat bonuses (+6% damage, +8% against bosses)
    • No synergies, no build identity, and no strategic choices
    • Players ignore 90% of drops because they offer no new utility
    • The "Auto-Equip" button exists because even developers realize players don't care

  2. Dead Content
    • Players need hero cards to progress (15 or more cards per upgrade)
    • Completing 3-starred levels gives no rewards on replay
    • Early game (Levels 1-20) becomes wasted content
    • This creates a "can't progress forward, can't grind backward" trap

  3. Difficulty Spike
    • Level 22 (Duryodhan boss) poses a massive difficulty wall
    • Swarm-heavy encounters overwhelm standard hero stats
    • Increasing Soma costs (deployment cost plus one per redeployment) make fights feel punishing
    • Losses feel "mathematical" instead of skill-based

  4. Repetitive Gameplay
    • Same strategies are used in every replay
    • No variety in objectives or modifiers
    • Hero archetypes are inflexible (can’t adapt builds for each level)
    • Limited long-term goals beyond linear level progression

PLAYER IMPACT

This bottleneck creates a retention cliff where engaged players face a wall:

  • They can't beat new levels without upgrades

  • They can't efficiently farm for upgrades (dead content)

  • Replaying becomes unrewarding (no variety, no drops)

  • As a result, players quit during the mid-game grind phase

THE KALPA TREE: SYSTEM & ECONOMY DESIGN

1. Global Board Presence (Solving Mobile UI Friction)

  • Problem: Managing individual gear for 5+ heroes causes severe menu fatigue and cognitive overload on mobile screens.

  • Solution: The Kalpa Tree acts as an active, universal defense system (e.g., automated arrows) that works alongside any roster.

  • Impact: Eliminates UI clutter. It creates a macro-level choice: players must decide whether to spend resources upgrading individual heroes or funding the global defense.

2. Horizontal Progression (Balancing Combat Friction)

  • Problem: Vertical power creep (just inflating damage numbers) eventually breaks mid-game difficulty curves.

  • Solution: Tree upgrades change how players manage the board. Investing in fire-rate counters swarms, while elemental arrows cover specific roster weaknesses.

  • Impact: Deepens the meta, opens up new playstyles, and extends the game's lifespan without endless stat inflation.

3. Deterministic Economy (Driving D7 Retention)

  • Problem: Pure RNG (gacha) progression frustrates mid-core players, causing massive Day 7 (D7) churn.

  • Solution: The Kalpa economy is deterministic. Players earn currency through strict daily "faucets" (quests) and spend it on guaranteed upgrade "sinks."

  • Impact: Eliminates RNG fatigue, validates the player's time investment, and builds the daily login habits required for long-term retention.

PROGRESSION TIMELINE & RETENTION HOOKS

  • Level 23 (The Hook): Active Board Presence Unlocked

    • Action: Player unlocks the first Base Arrow (Destruction) and the Tree becomes an active defensive weapon.

    • Impact: Validates the struggle against the Level 22 difficulty spike by rewarding the player with an immediate, visible power jump.

  • Level 32 (The Pinch): Branching Paths & Economic Friction

    • Action: Secondary elemental branches unlock, but upgrade costs begin to scale aggressively.

    • Impact: The "pinch" begins. Players must actively engage with daily tasks to afford escalating costs, cementing their core loop habits.

  • Level 50 (The Meta): Full System Synchronization

    • Action: High-tier automated defense and massive cooldown reductions are unlocked.

    • Impact: Players must now master combining specific Tree utilities with their hero loadouts to compete on Endless Mode leaderboards.

ECONOMY INTEGRATION (FAUCETS & SINKS)

  • Faucets (Deterministic Inflow): Daily Quests, Boss Milestones, and Endless Mode thresholds provide guaranteed Kalpa drops. Goal: Drive daily login habits and boost D7+ retention without relying on RNG.

  • Sinks (Escalating Outflow): Upgrading Kalpa Tree nodes serves as the primary, persistent currency sink. Goal: Exponentially scaling upgrade costs create a predictable, months-long chase that drains excess currency from the mid-to-late game economy.


PROPOSED TUNING: ARROW POWER CURVE


SYSTEM SYNERGIES

  • With Existing Boons:

    • Prosperity Boons (+Soma) allow players to deploy heroes faster, synergizing with the Tree's crowd-control (Preservation).

    • Divine Arrow Boons (+Damage) stack directly with the Kalpa Tree's Destruction upgrades.

  • With Hero Relics:

    • Individual hero relics remain focused on per-hero stat customization (Local Progression).

    • The Kalpa Tree provides the overarching battlefield defense (Global Progression). Both systems coexist seamlessly without UI competition or cognitive overload.

  • With the Hero Roster:

    • The Kalpa Tree benefits the player regardless of their current hero meta or gacha luck.

    • Encourages roster experimentation, as players can tune the Tree to cover specific team weaknesses (e.g., investing in Preservation/Slow arrows to buy time for slow, heavy-hitting heroes).

DESIGN PILLARS & BUSINESS IMPACT

  • Combats Mid-Game Churn: Replaces unimpactful, flat stat-bumps with highly visible, active board mechanics that fundamentally evolve how players engage with the game.

  • Revitalizes Dead Content (The Faucet): Transforms previously cleared 3-star levels into daily engagement loops through deterministic currency farming, directly driving D7 and D30 retention.

  • Smooths Difficulty Spikes: Provides an immediate, automated defensive boost right after early-game progress blockers (like Level 22), validating player effort and preventing frustration-based churn.

  • Deepens Meta Strategy (The Sink): Replaces static loadouts with strict economic choices. Players must actively decide between investing their limited currency into boss-melting %-HP damage or rapid-fire crowd control.

  • Respects Mobile UX & Cognitive Load: Consolidates 20+ granular hero-gear interactions into a single, centralized global upgrade tree. It eliminates menu fatigue and strictly respects mobile screen real estate.

PRODUCTION & LIVEOPS VIABILITY

  • Zero 3D Tech Debt: Relies entirely on 2D UI elements and existing projectile logic, requiring absolutely no new 3D character rigs or complex animations.

  • LiveOps Ready (Infinite Scalability): The modular nature of a "Tree" allows for rapid seasonal updates. Future LiveOps events can simply introduce temporary "corrupted branches" to act as massive currency sinks for veteran players.

  • Resource Efficient: Delivers maximum mechanical and economic impact without bottlenecking the art department.

  • Global Thematic Integration: Translates the IP's cultural authenticity into universally understood gameplay mechanics (e.g., fire burns, water slows) for a broad global audience.

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